Working on a new GUI

It's always been my aim to do more than just slap down a bunch of knobs and dials, but to try to make it look as if the controls were somehow interfacing with the piano itself.  Working with the 3D design capabilities of Blender, I've been able to get closer to that ideal this time around!

Check out the new "wood" and "air" controls, which dial in more or less thunk ("wood") and high string resonance ("air"). The new controls look like what they actually do - pull more or less wood and air up from the guts of the piano, pulling these sounds up through the hole in the cast-iron frame.